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Streemrz News
Community announcements, launch stories, creator highlights and important Streemrz milestones.
Streemrz Marketplace is becoming a creator-first selling layer
The goal is simple: give streamers, creators and communities a place to sell digital work, request custom work, manage delivery and understand the money flow without being pushed through a one-size-fits-all gig-site experience.
Streemrz Marketplace has reached a major build milestone. What started as a route for digital downloads has grown into a connected creator economy layer across Marketplace listings, Custom Commissions and Boostz tiered access.
This is not just another product page. It is becoming part of the wider Streemrz ecosystem: public profiles, creator identity, community links, live presence, assets, messaging, commissions and tiered growth all working together.
What has changed
Marketplace is now safer to prepare and clearer to buy from
Sellers can build listings in a draft-first flow, prepare product files before publishing, offer paid or free products, and give buyers a cleaner post-purchase library and receipt trail.
The Marketplace now supports:
- draft-first seller listings so products can be prepared before they go public;
- Stripe-backed checkout for paid product flows;
- buyer library access after purchase;
- file delivery and source labels that are easier to understand;
- Creator Dashboard fee copy so smaller paid products do not hide the payment-processing impact.
Custom Commissions now have a fuller workflow
Custom Commissions have moved beyond a simple request form. Buyers can create requests, creators can bid, awarded work moves into a private commission room, and the flow now covers payment confirmation, file delivery, review, change requests, disputes and payout-readiness checks.
That gives creators and buyers a more structured route for custom work without losing the community feel.
Boostz now powers the capability layer
Boostz sits underneath these features as the tier engine. It controls limits such as marketplace listings, commission requests, public profile icons, special profile containers, message attachment limits, event capability, collab tools, analytics depth and selected asset features.
| Boostz role | Free access keeps | Higher tiers unlock |
|---|---|---|
| Marketplace | useful selling access | more listings, more active products and deeper seller tools |
| Commissions | entry-level requests | more requests, more open work and bigger delivery room |
| Profiles | visible social/community presence | more icons, more special containers and deeper analytics |
| Community tools | core participation | larger limits for messages, events, collabs and selected asset features |
Why this is different from Fiverr and generic gig sites
Streemrz is not trying to become another anonymous gig board. The Marketplace is being built around creator identity, public profiles, community links, streams, commissions and the wider Streemrz ecosystem.
The big gig-platform experience can feel heavier than it needs to be: profile friction, marketplace friction, service-fee confusion and a workflow designed for one-off anonymous gigs rather than streamer communities.
Streemrz is taking a clearer route:
- visible Streemrz platform-fee copy from creator proceeds;
- Stripe processing context shown before purchase;
- no separate Streemrz buyer-service fee layered on top of the creator's listed price in the current checkout flow;
- tools designed around streamers and creator communities, not only anonymous gig listings.
That is where Streemrz starts to undercut the broad gig-player experience: fewer surprises, clearer creator economics, less generic marketplace friction and a system that keeps the creator's public identity at the centre. Stripe processing context shown before purchase remains part of that clarity.
Transparent fees matter
Smaller paid sales can be hit harder by payment processing, so Streemrz now warns creators before they price work too low. The point is not to hide the economics. The point is to make them visible before anyone sells, buys or accepts a commission.
| Fee area | Current Streemrz direction |
|---|---|
| Platform fee | Shown as part of the creator/seller economics. |
| Stripe processing | Explained before purchase and in seller-facing flows. |
| Small payments | Highlighted because fixed processing can take a disproportionate share. |
| Buyer experience | Clearer checkout with no separate Streemrz buyer-service fee in the current flow. |
What comes next
This is still a controlled rollout. The priority is to keep the Marketplace safe, understandable and auditable while more creators test it. Seller onboarding, Stripe readiness, payout controls, agreement checkpoints and audit commands remain part of the release process.
Marketplace, Commissions and Boostz are now working together as one system: sell your work, commission creators, unlock more capability as you grow, and keep more of the value inside the creator community.
Dojo Project Overview
Dojo is a full-stack, real-time communication platform designed to provide a "Discord-like" experience with support for organized communities (Guilds), instant messaging, and high-performance voice/video conferencing.
1. Backend Implementation (Node.js / TypeScript)
The backend acts as the central API and real-time signaling hub for the application.
- Architecture & Database:
- Built with Express and TypeORM for a structured, scalable codebase.
- PostgreSQL database manages complex relational data including Users, Guilds, Channels, Messages, Roles, and Friendships.
- Real-Time Communication:
- Socket.io: Handles instant messaging, user presence (online/offline/status), and signaling for call actions like ringing and busy states.
- Mediasoup (SFU): Implements a Selective Forwarding Unit to route WebRTC audio and video streams efficiently for multi-user calls.
- Authentication & Security:
- Secure user registration and login utilizing JWT (JSON Web Tokens) for session management.
- Password security handled via bcryptjs hashing.
- Route protection ensured through
checkJwtandauthmiddleware.
- File & Asset Management:
- Multer integration for handling uploads of guild icons, user avatars, chat attachments, and custom soundboard effects (SFX).
- Dedicated
UploadAssetentity to track and serve files securely.
2. Frontend Implementation (React / Vite)
The frontend is a modern Single Page Application (SPA) built for high interactivity and real-time updates.
- Core UI Framework:
- Developed with React 19 and Vite for optimized performance and developer experience.
- Styled using Tailwind CSS for a responsive, desktop-class interface.
- State & Navigation:
- React Router handles complex navigation between the dashboard, authentication pages, and invite links.
- Global authentication and user state managed via React Context.
- Key Feature Modules:
- Real-time Chat: Supports rich text rendering through React Markdown and GFM, featuring real-time message delivery and deletion.
- Media Interaction: Custom hooks (e.g.,
useMediasoup) and components (e.g.,VideoGrid,VideoPlayer) manage live WebRTC media streams. - Drag and Drop: Integrated @dnd-kit for intuitive reordering of channels and guilds within the sidebar.
- Social & Presence: Real-time user status updates, friend request management, and interactive user profile popups.
- Context Menus: Comprehensive right-click menus for managing guilds, channels, and users.